MAZEHOLD key art — a horde of pixel monsters marching down a neon grid between towers toward a glowing gate
In development · Closed testing Tower defense Free

MAZEHOLD

Don't block the maze. Bend it. A neon pixel tower defense where your towers are the maze.

Google Play · Coming soon

IN DEVELOPMENT · CLOSED TESTING

About

Don't block it. Bend it.

In MAZEHOLD you don't wall the monsters off. You place towers to build the road they have to walk — and where you put a single tower changes everything.

There's only one gate. Hold it for 100 waves.

Features

What's inside

  • Towers are the mazeBend the path, send the horde the long way around.
  • Switch the pathOpen one door, close the other, and keep them walking back and forth.
  • 32 towersFlamethrowers, chain lightning, hammers, magnets, webs, lasers, homing missiles…
  • 4 God towersChronos stops time, Hermes hastes your towers, Zeus calls down divine lightning, and the Divine Shot.
  • Tower gachaRare, Super Rare, Hero and God.
  • 16 gatesStorm, Mirror, Void, Time… each with its own power.
  • 2 stages × 100 wavesA boss every 10 waves, new gimmick monsters in Stage 2.
  • Cyber-retro neon pixelsEnglish and Korean.

Screenshots

Screenshots

Wave 70 — a horde crawls through a maze of mixed towers Building the maze — towers become the road Switching the path — two doors, one open at a time Ten-pull tower gacha — a God-tier Zeus in the fourth card Pulling Chronos, a God tower Zeus — Divine Lightning Chronos — map-wide time stop Storm Gate — blows attackers back to the entrance Wave 90 boss — the Undying King Stage 2 Core Sector — Fog Slimes

Dev Status

Dev status

MAZEHOLD is in closed testing. I'm polishing it until it's genuinely fun. Subscribe on YouTube @doubleup_studio to hear about the launch first.

Coming Soon

See you soon

Google Play · Coming soon

Send your thoughts on the game to contact@doubleupstudio.com — I read every one.
— DoubleUp Studio